Changelog
what shipped, in order
Beta 4.0 — the whole city, and things you can actually use live now
- The city is 2.3× bigger — 226,602 real websites, up from 99,815.
Every one is a real site from the long-tail web, rendered as a building you can walk into.
The extra 126,787 had already been crawled and rendered; they were sitting on disk with nothing
pointing at them. The map index now covers the whole set, so the city you walk is the city that exists.
Thirteen category districts, equal slices, radiating out to just over five kilometres.
- Held items do something now. Seventeen action profiles — instruments,
tools, food and drink, books, containers, melee and ranged weapons, projectiles. Hold
F to use or perform whatever is in your hand; release to finish.
Picking something else up, dropping it, or dying cancels cleanly.
- Things are the right size in your hand. Previously every object was scaled to
the same 22 cm regardless of what it was, so a flute and a greatsword were identical in the
grip. Each profile now carries its own held length, from a 14 cm projectile to a
1.1 m digging tool, with its own grip pose and two-handed detection.
- Throwing. Shift+G throws the
held item on a real arc. Too large to throw and it tells you so.
- Ranged weapons fire. Bows, rifles, cannons and bazookas previously played a
swing animation and produced nothing outside the PvP ring — including in the plaza where you
spawn. They fire everywhere now. Whether a shot hurts anyone is still decided by the
server, with the same zone and stance rules as before.
- Items you drop indoors stay where you dropped them. The floor-finding ray
started fifty metres overhead, so inside a building it either found the roof or missed the
building entirely and dropped your item through the floor — invisible unless you moved the
building off it. Thrown items had the same fault. Both now find the floor you are standing on,
on any storey.
- The world has colour. Buildings, weapons, vehicles and tools were rendering
almost entirely grey — not a lighting problem, the colours themselves were nearly colourless.
9,980 items were repainted so that colour means something: an Amber Casino is amber, a Jade Temple
is jade, a Flaming Sabre burns. Anything built out of food takes the colour of that food, so a
Pizza Scriptorium and a Pizza finally agree with each other.
- Real physics. Rapier is now actually shipped and running, not scaffolding.
- Typing is safe. Pressing F while typing in chat used to
trigger a performance and eat the keystroke.
- Also in this release: fixed-step runtime, combat and vehicle authority,
mobile accessibility, wilderness hydrology and biomes, generated towns and protected districts,
persistent animals and townsfolk with daily routines, self-custody accounts (a name and twelve
words — no email, ever), the agent mint and marketplace sandboxes, and dual-token receipts.
Verified at release: 386 automated tests passing; 226,602 sites indexed, tiled and thumbed with
every count cross-checked against the others.
Known gaps honest list
measured, not estimated — these are the next things to fix
- Most building interiors are empty. 985 of 3,773 buildings have furnishing;
the other 74% are structurally complete but bare inside. The catalogue has 70 pieces of furniture
and 60 foods with real models that interiors do not yet use.
- Some objects still look like each other. 17.9% of non-building objects share a
silhouette with something else once colour is stripped away. Combo weapons are the worst at 51%.
- 210 replacement building shapes are built and not yet wired in — towers
that are actually tall, arenas that are open, megaliths that are not houses.
Beta 3.0 — the walkable city opens shipped
July 2026
- The browser city opened free at /multiplayer — no download, no gate.
- Walk-in buildings, drivable and flyable vehicles, first-person combat, a roaming meme cast.
- A 15,000-entry catalogue of spawnable things, composable into new ones.
- Multiplayer with server-authoritative combat, kill credit and a durable leaderboard.
v2.6 — the operator vocabulary superseded
the engine underneath, since replaced by the live browser city
- 142 atoms, 20 composers, 60 modifiers across 10 families — geometric,
mechanical, perceptual, cognitive, render-style, command, constraint and item operators.
- Grammar checker — composition-time validation of parameter ranges and
modifier compatibility, so a malformed thing cannot be built.
What's next
- Furnished interiors — every building filled from the real catalogue, so a
tavern has tavern things in it and a library has books.
- Distinct shapes for everything — closing the remaining silhouette overlap.
- A $20 desktop release on itch.io after beta. The self-hosted server stays $0 and
open-source.